Battlefleet Gothic: Armada 2 is the full-blown, highly-ambitious sequel to the original game, bringing richer content and bigger, more impressive fleets, ships and strategies to the space battles of Warhammer 40,000’s dark future.
All 12 factions from the tabletop game are available Three campaigns, one each for the Imperium of Man, the Necrons and the Tyranids The first video game in the new Gathering Storm setting New UI, more intuitive controls and the greatest Battlefleet Gothic experience ever HOW TO PLAYBattlefleet Gothic: Armada 2 is a game of options. Billions of lives hang in the balance as titanic battleships clash for dominance over a thousand worlds. From picking an allegiance, to choosing a fleet composition or building your own, all the way to how you scout, fight, declare victory or retreat—everything is down to your decisions.
Battlefleet Gothic: Armada 2 features 12 factions, the complete roster from the original tabletop game. Five are available to play across the three campaigns, while each and every one of them is available in multiplayer and skirmish modes. Choose your allegiance.
The ships you choose to field will determine everything. The heaviest battleships might provide the most raw firepower, but they cost the most and without proper scouting and protection, they can be devoured by smarter commanders with a more diverse force selection. Six ship classes and dozens of armament options give you endless variations on how to fill your fleet. In multiplayer, every ship is unlocked from the get go, while in the Campaigns your strength grows over time as you win victories and secure resources to build them.
The space battles of the Warhammer 40,000 universe are reminiscent of the naval battles of Old Earth, long before Humanity discovered space travel. Slow moving, titanic ships armed with enough firepower to turn entire cities to dust from orbit battle it out in no holds barred fights. But battles are not a mere matter of who has the bigger guns. Scout your enemy to determine their formation and composition, hide in asteroid fields and gas clouds to get a tactical advantage, pick the perfect moment to engage and whether to board, ram or simply blast your opponents into dust. Maneuvering is key, and bold admirals will be rewarded with glorious victories. Here’s how it works.
COMMANDING THE FLEETThe Gathering Storm setting is the perfect time to enter the far future of Warhammer 40,000 and decide your destiny. Abaddon the Despoiler’s 13th Black Crusade has succeeded—Cadia has fallen. A chain reaction of events splits the galaxy quite literally in two with new allegiances forming and bloody conflicts erupting as the warp storms swirl.
Three campaigns tell the very different stories of the galaxy’s major factions as they navigate the Aegis Ocularis—the new name given to the star sectors bordering the massive, unstable region known as the Eye of Terror.
You’ll fight across recognisable sectors, with and against characters such as Roboute Guilliman and Belisarius Cawl as you battle for dominance.
CAMPAIGN MECHANICSBattlefleet Gothic: Armada 2 boasts three fully-fledged grand strategy campaigns, telling “what if” scenarios of what might happen when a particularly competent commander—you—is in charge of the Imperium, Necron or Tyranid fleets in the wake of the Fall of Cadia. Each will create a very different future for the galaxy in the 41st millennium and beyond, and your choices define it from the very beginning.
The worlds you invade (or consume) are unique, producing resources and providing various benefits and drawbacks to your forces. Shipyards are needed to rebuild your destroyed fleets. Admirals fight and die to protect their homes and you must expand to continually increase your naval strength and bring more ships to bear.
As you conquer the Aegis Ocularis, unique story missions will be the key moments in your various wars, each unlocking more of the galaxy map. Your choice of faction will affect everything, deciding much more than just which units you have access to—for example the Tyranids eat whole worlds and eventually leave them desolate, while the Necrons have special methods of crossing the stars not available to the mortal races.
MULTIPLAYERTake any of the twelve factions into multiplayer and prove you’re the best across 1v1 and 2v2 ranked ladders, casual versus, and AI games. Force selection has been streamlined to let you get into the fight faster, with a more complex full-custom fleet builder supported by modifiable variables to let you craft custom battles if you wish.
Every ship and faction is unlocked for all players from the start, so your skill is all that will affect the outcome. Ranking up in multiplayer rewards cosmetic upgrades to make your capabilities and dedication clear to all who face you. Dozens of sub-factions let you play as your preferred Chapter, Hive, Tribe, Sept or otherwise.
FACTIONS